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> Just like real cars the reflection would be perfectly sharp.
Huh, it's sharp? :o) Well.. perhaps.. I haven't thought about it, except
that sharp reflections in computer renderings tend to look unnatural.. But
thinking about it, this may also be due to a compressed range of contrast.
That's why we have the reflection_exponent keyword in newer versions of
POV-Ray (although it's still not the real solution).
Regards,
Hugo
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